#DARKSIDERS 3 XBOX ONE SERIES#
This is probably for the best considering the myriad of technical issues, but it's still disappointing to see the series take such a huge step backwards.īeing a smaller game than Darksiders 2 is the least of Darksiders 3's problems, though. Darksiders 3 is far less ambitious than its predecessor, greatly reduced in scope, and with a smaller, more linear world. There's also a plot twist that may surprise those new to the series, but anyone familiar with Darksiders and the plots of the first two games will see it coming a mile away, so much of the story is spent just waiting for the obvious twist to happen - and it doesn't until the last 30 minutes or so.Īnd those final 30 minutes seem to come a lot quicker than they did in Darksiders 2. Out of all of Fury's cut-scenes, there is exactly one scene that felt important, and it turned out to be nothing more than a hallucination. Fury is the epitome of a one-note character, and thanks to some corny dialogue combined with her constant yelling, she comes across as abrasive. Her personality is defined entirely by her name, meaning she's mad a lot, and while she talks about how she's "changing" from her time on Earth, the game does a bad job of showing it. Fury being an unbearable character certainly doesn't help matters either.
There is one scene early on that is clearly meant to tug at the heartstrings, but it comes across as unearned given the little to no character development Fury has had at that point.
It's also cool how some of the Sins can be fought out of order, though the downside to that is the return trip to skipped Sins leads to excessive backtracking.įury's quest to kill the Seven Deadly Sins doesn't carry much weight to it, and the game's attempts to appeal to emotions fall flat on their face. One of the game's only redeeming qualities is seeing the designs that the developers dreamed up for each Deadly Sin, as they are all pretty creative and freaky-looking, with a couple uninspired exceptions, like Lust and Wrath. In Darksiders 3, Fury is ordered by the Charred Council to travel to Earth, currently in the middle of the apocalypse, and capture the Seven Deadly Sins. Fury's journey feels inconsequential in the grand scheme of things, and any fans looking for closure or significant story developments won't find them until the very end. Darksiders 3 is set parallel to the first two games, which makes the franchise's overarching plot feel like it's running in place instead of making any real progress.
#DARKSIDERS 3 XBOX ONE PS4#
At first we suspected it was a technical issue with our PS4 console, but we couldn't replicate it with any other game.ĭespite its massive gameplay flaws, some fans of the Darksiders franchise may still be willing to suffer through the game if the story is any good. This seemed to occur when trophies would pop during cut-scenes, and forced us to reset the game to fix it. Audio likes to drop on a semi-frequent basis, sometimes impacting the audio for our entire PS4 system, removing any sound effects not just in the game, but the dashboard as well. Textures routinely fail to load, despite the constant freeze-frame loading screens, and when they do, they're typically washed-out and ugly. The game doesn't just suffer from gameplay bugs. We ran into everything from invisible floors to one rather bizarre bug where we fell off a cliff, Fury disappeared, and then the camera stayed in the chasm for what seemed like forever until she finally respawned elsewhere. Players will run into technical issues and glitches more than they will enemies, and considering the sheer number of creatures new hero Fury will come up against, that's saying something. Darksiders 3 is a broken mess of a game and it's baffling that it's being released to the public in its current state.